
emerging
as niche growth
segments
The Indian animation
and gaming industry
is quietly carving
a niche for itself.
India is looked
at as an attractive
outsourcing destination
for animation
by other countries
as the cost of
labour and content
development is
low. For example,
30 minutes animation
for a 3D episode
on television
costs about $220,000-$250,000
abroad, whereas
in India the same
costs between
$100,000-$120,000,
that's half the
cost. Besides,
India has a good
talent pool in
animation and
content creation.
The offshore gaming
development market
is growing in
India. Developing
a game entails
coming up with
concepts, scripting,
programming, designing
characters, animation
and testing. India
is becoming a
favoured destination
for developing
games. Benefits
such as reduced
costs, and improved
quality, associated
with outsourcing
business processes
have built confidence
among global gaming
production houses
to outsource their
work in India.
The research firm
AC Nielsen estimated
the Indian gaming
market at $50
million in 2005.
Game development
today is a $10
billion industry
in the US. Estimates
suggest that by
the end of 2006,
an estimated 529
million people
across the world
will play mobile,
interactive TV
and online games.
India is fast
emerging as a
key one-stop destination
for game development.
The lower cost
of porting a game
onto multiple
platforms (making
a game compatible
with a mobile
handset which
may have a different
screen size, resolution,
etc) is also leading
to outsourcing
of game development
to India.
India's advantage
A typical game
title today takes
around 24 months
to make and will
have a production
budget of $ 4
-10 million. The
game industry
is under increasing
pressure to reduce
development time
and the cost of
production. Reason
enough for major
publishers and
studios to look
at outsourcing
development.
This is where
the Indian game
developers with
their world-class
quality and game
development experience
step in. India
has excellent
programmers and
the rapid growth
of the market
is adding to the
allure. The Indian
market has 4 to
6 large game development
companies with
50 seats and more,
while there are
another 100 odd
small game developers
with 5 to 10 seats,
which are dedicated
to developing
for the wireless.
Leading Indian
game companies
like Indiagames,
Dhruva Interactive,
Paradox and Mobile2Win
develop for a
range of platforms
such as PC, console,
wireless and online.
Game developers
say porting costs
are around two
to three times
the costs of basic
mobile game development
(graphic designing).
This is because
porting is a labour-intensive
job. The cost
involved in making
a game compatible
with a specific
mobile handset
costs $1,200 to
1,500 in the US.
The same job can
be carried out
in India at a
cost of cost $500-1,200.
Further, for a
game to succeed
it has to be playable
on at least 60
or 70 phones and
it costs around
$100,000 in the
US to make a game
compatible with
that many handsets.
If similar work
is outsourced
to India, the
costs can be reduced
by as much as
50 percent.
Analysts and game
developers feel
that there is
high growth expected
in the coming
years. Gaming
companies are
also these days
seen setting up
training institutes
and providing
in-house training
to their employees
to hone their
skills and to
help meet the
increasing industry
demands.
According to the
Nasscom report,
while in 2005,
there were around
600 people employed
in this industry,
given the present
circumstances,
demand for gaming
professionals
can increase to
2,000 professionals
by 2007.
Gaming in India
is picking up
but it isn't a
mass phenomenon
yet. In fact,
taken as a percentage
of the global
market, it's just
a drop in the
oceanall of 1/6th
of a percent today
and it'll be less
than 1 percent
even as per the
2009 forecast.
As the mobile
revolution continues
and entry-level
phones become
more sophisticated,
the market for
mobile gaming
will flourish.
One can only hope
that Indian cellular
subscribers will
prove the forecasters
wrong and get
the Indian market
to, say, five
to 10 percent
of the global
figures by 2009.
A study made by
NASSCOM on the
Indian animation
and gaming industry
revealed that
Indian animation
and gaming companies
are establishing
credentials the
world over. Availability
of right skills
and cost competitiveness
are factors that
will lead Indian
industry to potential
growth, the study
said.
The Study, unveiled
at the NASSCOM
Animation &
Gaming India 2006,
report reveals
a huge growth
potential in both
the animation
and gaming industry
in India. The
Indian Animation
Industry is expected
to reach USD 950
Million by 2009,
and the Indian
Gaming Industry
is expected to
reach USD 300
Million by 2009.
According to Kiran
Karnik, President,
NASSCOM, India's
IT expertise and
creative skills,
combined with
the entrepreneurial
drive of its companies,
make it well positioned
to tap the potential
of the growing
global industry
of animation and
gaming. The rapid
growth of mobile
telephony, increase
in personal computers
and the greater
use of animation
content will fuel
the growth of
the domestic market
too. If India
focuses on developing
the talent pool
and leveraging
our cost competitiveness,
animation and
gaming look like
the next promising
fields, Karnik
says.
India is fast
going up the animation-outsourcing
ladder. Though
a recent entrant
in the global
animation scene,
demand for India's
production services
is growing at
a fast pace. With
global entertainment
majors like Walt
Disney, Imax,
Warner Brothers
and Sony signing
up huge contracts
with Indian animation
companies, local
animation design
studios are gradually
establishing their
credentials overseas
and building their
skill sets in
this high potential
global market.
Animation India
2006 reiterated
the fact that
India ranked high
on its skill pool
and familiarity
with English language
made it a perfect
animation outsourcing
destination.
The boom is not
only seen in the
animation industry.
The growth of
the mobile industry
has lead to a
rise in demand
in the gaming
industry as well.
India being a
very competent
nation with technology
has an edge over
others in terms
of the time involved
in game development.
Games developed
in India have
been successful
internationally
and therefore,
are enhancing
India's image
as a country with
the technical
and infrastructure
capabilities to
provide gaming-related
services that
meet international
standards.
With the growing
business in animation
and gaming an
emerging trend
that can be seen
in the market
currently is that
a number of Indian
companies adopting
a co-production
business model
from an outsourcing
model. Shift to
the new business
model would prove
fruitful for the
industry as co-production
model would drive
motivation of
industry players
and compel them
to perform bigger
and better business.
Going forward,
India is expected
to position itself
as number one
in the animation
market riding
high on its talent
potential and
quality work it
offers the global
market.
NASSCOM's annual
animation event
has over the years
constantly evolved
in format to offer
an ideal platform
for attendees
to get 'real world'
information on
the animation
and gaming industry.
The event ensures
that topics are
concurrent with
the present day
needs of the industry.
The latest NASSCOM
report on Animation
and Gaming industry
in India - estimates
the global market
size (demand perspective)
of industry will
witness a CAGR
of eight percent
and is expected
to reach USD 75
billion by 2009.
Based on this,
the global animation
market (from the
developers' perspective)
is expected to
increase to $35
billion by 2009
from $25 billion
in 2005.
The size of the
Indian animation
market (from the
developers' perspective)
was estimated
at $285 million
in 2005. It is
expected to witness
a CAGR of 35 percent
from 2005-2009
and increase to
$950 million by
2009. According
to the report,
the market for
gaming is expected
to witness a CAGR
of 78 percent
and reach $300
million by 2009
from $30 million
in 2005.
The market size
of the global
animation industry
(from the demand
perspective) was
estimated at USD
55 billion in
2005. The industry
is expected to
witness a CAGR
of eight percent
and is estimated
to be USD 75 billion
by 2009. Of the
total animation
market, approximately
40- 45 percent
goes towards the
cost of development.
Based on this,
the global animation
market (from the
developers' perspective)
was estimated
at USD 25 billion
in 2005, and is
expected to increase
to USD 35 billion
by 2009.
The size of the
Indian animation
market (from the
developers' perspective)
was estimated
at USD 285 million
in 2005. It is
expected to witness
a CAGR of 35 percent
from 2005-2009
and increase to
USD 950 million
by 2009. Currently,
activities at
the production
stage form a major
portion of outsourcing,
with postproduction
accounting for
a small share.
The share of post-production
activities is
expected to increase
in future. The
entertainment
sector contributes
as much as 68
percent of the
total Indian animation
market (from the
developers' perspective).
In entertainment,
the share of fully
animated movies
is expected to
increase significantly,
from 15 percent
in 2005 to 28
percent by 2009.
Introduction of
newer technologies
and platforms
has facilitated
the growth of
the worldwide
gaming industry.
The global gaming
market (from the
demand perspective)
was estimated
at USD 19 billion
in 2005, and is
expected to increase
to USD 36 billion
by 2009, representing
a CAGR of 17 percent
for the period
2005-2009. Developers
cost account for
around 25-30 percent
of revenues. Therefore,
the worldwide
gaming market
(from the developers'
perspective) was
estimated at USD
5.8 billion in
2005 and is expected
to increase to
USD 11 billion
by 2009.
The market for
gaming development
in India was estimated
at USD 30 million
in 2005. It is
expected to witness
a CAGR of 78 percent
and reach USD
300 million by
2009. Mobile gaming
will dominate
the market with
its share in the
total Indian gaming
market (from the
developers' perspective)
expected to increase
from 53 percent
in 2005 to 68
percent by 2009.
Key services currently
outsourced in
gaming include
production and
testing activities.
In animation and
as well as in
gaming, a number
of Indian companies
are changing their
business model
and are moving
from an outsourcing
to a co-production
model.
India already
offers a significant
cost advantage
in animation and
game development,
as compared to
other outsourcing
destinations such
as Taiwan and
South Korea. A
key factor restricting
the growth of
animation and
gaming in India
is the scarcity
of skilled professionals.
Increased focus
on the needs of
the segment by
key stakeholders
can help address
these areas and
lead to significant
growth.
Suggested initiatives
include increasing
the level of interaction
between the industry
and existing institutes
to develop a comprehensive
training module
can result in
bridging the demand-supply
gap of skilled
professionals.
Industry support
in the form of
funding, and enabling
environment for
domestic market
development can
further grow the
opportunity.